Ecom App Builders Research 01

Ecommerce Mobile App Statistics: Conversion, Revenue and Retention Benchmarks for 2026

See current ecommerce mobile app statistics for adoption, conversion, order value, revenue, retention and push notifications, with methodology and sources.

Published
August 10, 2026
Evidence
11 current source reports
Format
Open, ungated report
Smartphone share of US online transactions
56.4%
Adobe, 2025 holiday season
Median app conversion lift vs mobile web
1.8x
Poq, 21-retailer comparison
Median in-app AOV lift
9%
Poq, 21-retailer comparison
Average Android ecommerce push CTR
3.78%
Pushwoosh, Q4 2024 to Q2 2025

Editorial disclosure: This report includes anonymized first-party data supplied by MobiLoud, alongside research from other app platforms and industry data providers. Ecom App Builders has a commercial relationship with MobiLoud. Vendor datasets are identified throughout, and all calculations and editorial interpretation are our own.

Ecommerce apps don't win by replacing your mobile website or attracting every shopper. They win by giving a smaller group of high-intent customers a better place to buy again.

That pattern appears across several current datasets. In Poq's like-for-like comparison, 20 of 21 retailers converted better in their app than on mobile web. Tapcart found that customers who added an app to their relationship with a brand increased their total spend. In MobiLoud's smaller first-party sample, apps generated 24% to 65% of mobile revenue from only 2% to 16% of mobile traffic.

The opportunity is real, but it isn't automatic. Most installers never make a first purchase. Day-one retention is low. App users are also self-selecting, so a strong app-versus-web comparison doesn't prove that the app caused the entire difference.

This report brings the strongest current evidence together around the questions that matter to ecommerce operators: how widely shopping apps are used, how much revenue they can generate, how app conversion and order value compare with mobile web, what happens after installation, and how push notifications contribute to engagement and sales.

Key findings

The channel's value comes from customer depth, not universal adoption.

  1. 56.4%Smartphones accounted for 56.4% of US online transactions during the 2025 holiday season.
  2. 6.6 billionRetail apps recorded 6.6 billion downloads and 41.9 billion hours of use worldwide in 2024.
  3. 1.8xIn Poq's 21-brand comparison, the median app converted 1.8 times better than mobile web.
  4. 24% to 65%In MobiLoud's three-brand comparison, apps generated 24% to 65% of mobile revenue from 2% to 16% of mobile traffic.
  5. 9%Poq found a 9% median in-app AOV lift, while all three MobiLoud brands recorded lifts of at least 23.7%.
  6. 3.78%Ecommerce push click-through rates averaged 3.78% on Android and 3.05% on iOS in Pushwoosh's 2025 benchmark.

01

The most useful ecommerce app benchmarks

There isn't one universal ecommerce app benchmark. Reports use different samples, time periods and definitions, so the figures below shouldn't be blended into one average.

They do give you a useful starting point.

Quick reference

Current ecommerce app benchmark table

Thirteen current metrics from eight sources, with the source and measurement period kept beside every value.

Current ecommerce app benchmark table
MetricCurrent benchmarkSource and period
Smartphone share of US online transactions56.4%Adobe, 2025 holiday season
Global retail app downloads6.6 billionSensor Tower, 2024
Overall ecommerce app conversion rate2.84%Poq platform, Jan 2025 to Jan 2026
Median app conversion lift vs mobile web1.8xPoq, 21 like-for-like brands
Retailers with higher app conversion20 of 21, with one at parityPoq, 21 like-for-like brands
Retailers with higher in-app AOV80%Poq, 21 like-for-like brands
Median in-app AOV lift9%Poq, 21 like-for-like brands
Average total revenue lift associated with an app21.13%Tapcart, measured through Apr 2025
Ecommerce app day-one retention13%Adjust, H1 2025
Installers who became buyersFewer than 10%AppsFlyer, Oct 2022 to Apr 2024
First-time app buyers who bought again60%AppsFlyer, Oct 2022 to Apr 2024
Ecommerce push CTR3.78% Android; 3.05% iOSPushwoosh, Q4 2024 to Q2 2025
Contextual vs generic push open rate14.4% vs 4.19%Batch, Jul 2024 to Jul 2025
These aren't promises. Compare your app with your own mobile website over the same period and segment by customer type.

02

Mobile commerce and shopping apps are already established

The shift toward mobile commerce is no longer a forecast. Mobile is already the main way many people browse and buy online.

Adobe analyzed more than one trillion visits to US retail sites during the 2025 holiday season. Smartphones accounted for 56.4% of online transactions, up from 54.5% the previous year. On Christmas Day, mobile's share reached 66.5%.

Shopping app use is substantial too. Sensor Tower reported 6.6 billion retail app downloads and 41.9 billion hours spent in retail apps worldwide during 2024. Both figures increased for the fourth year in a row.

The category isn't growing evenly. Adjust found that global ecommerce app installs fell 14% year over year in the first half of 2025 while sessions increased 2%. Its broader 2026 trends report then recorded another 5% increase in ecommerce and shopping app sessions over the full 2025 calendar year.

Falling installs and rising sessions point to a more mature channel. The value isn't only in acquiring more app users. It's in getting more activity from the audience already there.

Global retail app downloads
6.6B
Sensor Tower, 2024
Hours spent in retail apps
41.9B
Sensor Tower, 2024
Installs fell while sessions rose
-14% / +2%
Adjust, H1 2025 year over year
Marketplace context

In Adjust's H1 2025 data, marketplace apps generated 60% of ecommerce sessions from only 20% of installs. Their day-one retention rate was 24.8%, compared with a 13% ecommerce average.

Amazon, Temu or another large marketplace isn't a sensible benchmark for a standalone fashion, beauty or wellness brand. The broad data shows that consumers are comfortable shopping in apps. It doesn't show that every retailer can expect marketplace-style adoption.

03

How much revenue can an ecommerce app generate?

Revenue is the question behind almost every app business case. The available research gives us three useful ways to examine it: how total revenue changes after a brand adds an app channel, how customer spend changes after someone adopts the app, and how much mobile revenue a smaller app audience can generate.

Tapcart's 2025 analysis covers 330 million orders, 120 million shoppers and $31.5 billion in Shopify revenue. Across that dataset, launching an app was associated with a 21.13% average increase in total revenue.

The customer-level result is more useful than the headline average. Customers who first bought on the web and later adopted the app increased their total spend by roughly 36% after both channels were part of the relationship. Tapcart also reported that approximately 11.2% of customers were app-first, meaning their first recorded purchase with the brand happened in the app.

These are large, observational platform results. They aren't controlled experiments. A shopper who downloads a brand's app is likely to be more engaged than the average website visitor before installing it. An app-first receipt also doesn't prove that the customer would never have bought on the web.

The defensible conclusion is that app adoption is associated with higher customer revenue, not that the app caused every additional dollar.

Data comparison

App share of mobile traffic vs mobile revenue

A relatively small app audience generated a disproportionate share of mobile revenue in all three examples.

View exact data
App share of mobile traffic vs mobile revenue
BrandApp traffic shareApp revenue share
Brand A, wellness16%65%
Brand B, luxury fashion2%35%
Brand C, cosmetics9%24%
Source: MobiLoud, vendor-supplied first-party datasetPeriod: Q1 2025These audience comparisons are observational and don't prove that the app caused all of the difference.

MobiLoud's first-party sample shows what that relationship can look like inside individual brands. Its 2025 Ecommerce Mobile App Benchmark Report analyzed five anonymized ecommerce and retail brands. Three included comparable app and mobile web data for Q1 2025.

Each app generated a much larger share of revenue than traffic. Brand B's app represented only 2% of mobile traffic but produced 35% of mobile revenue. Brand A's app reached a larger share of its mobile audience, but the pattern was similar: 16% of traffic produced 65% of revenue.

This doesn't prove that the apps created all of that value. The app audiences probably contained more repeat customers and fewer low-intent acquisition visits than mobile web. It does show why download volume and traffic share are incomplete measures of app performance.

A brand doesn't need to move every mobile visitor into its app. It needs to move enough valuable customers into a channel where they can buy more easily and return more often.

Category comparison

Average revenue lift associated with app launch by category

Fashion and beauty led the named categories, while every category in the published analysis recorded a positive average association.

View exact data
Average revenue lift associated with app launch by category
CategoryAverage revenue lift
Fashion and apparel23.97%
Beauty and cosmetics21.31%
Food and beverage16.36%
Home and hobby11.66%
Health and wellness9.82%
Source: Tapcart, vendor/platform datasetPeriod: Measured through April 30, 2025Tapcart didn't publish the sample size for each category, so these results are directional rather than a revenue forecast.

The shape of the results makes intuitive sense. Fashion and beauty brands can create frequent reasons to return through new collections, drops and early access. Food, beverages and supplements have replenishment use cases. Home and hobby purchases often follow longer cycles.

Tapcart doesn't publish the sample size for each category, so these figures are directional. They shouldn't become a revenue forecast for your store.

04

Ecommerce apps usually convert better than mobile web

Poq's 2026 platform report gives us the strongest current like-for-like conversion dataset we found.

Across 178 million app sessions and 5.05 million transactions between January 2025 and January 2026, apps on the platform converted at 2.84% overall. That provides a broad app benchmark, but the same-brand comparison is more valuable.

Poq conversion benchmark

1.8x median app conversion lift vs mobile web

Poq compared app and mobile web conversion for 21 retailers over the same period. The brands covered four regions and more than 15 retail sectors.

Maximum observed lift: 4.2x

View exact data
Poq app versus mobile web conversion distribution
MeasureResultCount or note
At least 2x lift33%7 of 21 retailers
At least 1.5x lift62%13 of 21 retailers
Higher than mobile web20 of 21One retailer was at parity
Maximum observed lift4.2x21-retailer comparison
Source: Poq, vendor/platform dataset. Period: January 2025 to January 2026.

The result wasn't driven by one or two outliers. Twenty brands recorded a higher conversion rate in-app, while the remaining brand was at parity. Seven brands, or 33% of the sample, achieved at least a 2x lift. Thirteen, or 62%, achieved at least a 1.5x lift.

The range still matters. The strongest result was 4.2x, while several retailers landed between 1x and 1.4x. Category, traffic quality, price point, purchase frequency and the maturity of the app channel can all influence the comparison.

Data comparison

Three MobiLoud conversion examples show the wider range

Brand C sits close to Poq's median. Brands A and B are major outliers, not universal benchmarks.

View exact data
Three MobiLoud conversion examples show the wider range
BrandMobile appMobile webObserved difference
Brand A, wellness9.06%1.14%8.0x
Brand B, luxury fashion2.56%0.23%11.1x
Brand C, cosmetics2.79%1.49%1.9x
Source: MobiLoud, vendor-supplied first-party datasetPeriod: Q1 2025Conversion multiples calculated by Ecom App Builders from MobiLoud data.

Brands A and B have unusually low mobile web conversion rates, and their apps likely concentrate loyal customers. That helps explain the gap.

There isn't one honest answer to the question, "What is the average ecommerce app conversion rate?" A platform-wide app rate, a median app-versus-web lift and a brand case study measure different things.

For planning, the 1.8x median across 21 same-brand comparisons is a better reference than the old claim that apps convert three to five times better than mobile websites. That older figure is usually traced to research from 2017 and 2018, and often uses buyers divided by product viewers rather than purchases divided by sessions.

Even the 1.8x figure isn't a forecast. Compare your app with your own mobile website over the same dates and with consistent definitions. Where possible, separate existing customers from new shoppers so a change in audience mix isn't mistaken for a pure channel effect.

05

Average order value and revenue per customer

Conversion is only one part of the revenue equation. Order value and purchase frequency determine how valuable the customer relationship becomes over time.

In Poq's 21-brand comparison, 80% of retailers had a higher average order value in-app. The median lift was 9%.

80%of retailers had higher in-app AOV
9%median in-app AOV lift

Poq, 21 like-for-like retailers. Vendor/platform dataset.

Data comparison

Average order value in three MobiLoud examples

The direction matches Poq's broader finding, but the uplifts in this smaller sample were much larger than the 9% median.

View exact data
Average order value in three MobiLoud examples
BrandMobile appMobile webApp uplift
Brand A, wellness$97.85$63.8353.3%
Brand B, luxury fashion$103.57$59.1775.0%
Brand C, cosmetics$54.78$44.2923.7%
Source: MobiLoud, vendor-supplied first-party datasetPeriod: Q1 2025AOV uplifts calculated by Ecom App Builders from MobiLoud data.

All three brands recorded a higher app AOV, with uplifts ranging from 23.7% to 75%. The direction is consistent across both datasets, but the size of the MobiLoud uplifts is well above Poq's median.

Average revenue per user shows how conversion, order value and return frequency can compound.

Customer value

Revenue per user by channel

The figures describe a large commercial difference between the audiences. They aren't a clean estimate of the revenue caused by the app.

Revenue per user by channel
BrandApp revenue per userMobile web revenue per userObserved difference
Brand A, wellness$25.27$0.7334.6x
Brand B, luxury fashion$39.63$1.4527.3x
Brand C, cosmetics$10.43$3.233.2x
Source: MobiLoud, vendor-supplied first-party datasetPeriod: Q1 2025Differences calculated by Ecom App Builders from MobiLoud data.

The figures are still useful because they show why app adoption among existing high-value customers can matter even when the app never becomes the brand's largest traffic channel. Keep that distinction visible when you build an ecommerce mobile app ROI case.

06

Installation, first purchase and repeat purchase

The strongest revenue and conversion numbers describe people who actively use an app. Getting someone to become one of those customers is the hard part.

Adjust recorded 13% day-one retention for ecommerce apps in the first half of 2025. AppsFlyer found that fewer than 10% of installers became buyers, with the average first purchase happening 3.6 days after installation. Once that first purchase happened, 60% of first-time app buyers made at least one more purchase.

Activation pathway

Three thresholds, measured in separate datasets

Installation creates an opportunity. The first few sessions and the first purchase determine whether it becomes a valuable customer relationship.

  1. 0113%

    Install and early activity

    Day-one retention

    Adjust, H1 2025
  2. 02Fewer than 10%

    First purchase

    Installers who became buyers

    AppsFlyer, Oct 2022 to Apr 2024
  3. 0360%

    Repeat purchase

    First-time app buyers who bought again

    AppsFlyer, Oct 2022 to Apr 2024
View exact data
Three thresholds, measured in separate datasets
StageBenchmarkDefinitionSource and period
Install and early activity13%Day-one retentionAdjust, H1 2025
First purchaseFewer than 10%Installers who became buyersAppsFlyer, Oct 2022 to Apr 2024
Repeat purchase60%First-time app buyers who bought againAppsFlyer, Oct 2022 to Apr 2024

Your onboarding should do more than introduce the interface. It needs to get the customer signed in, surface the value of using the app and shorten the route to a meaningful action, ideally a purchase, saved item or loyalty interaction.

This also changes how you should evaluate app promotion. Cost per install is easy to optimize, but a cheap install that never buys has little value. Track cost per first-time buyer and revenue per acquired user alongside CPI.

Global$0.99
North America$2.70
Europe$1.66
Asia-Pacific$0.90

Source: Adjust, Q1 2025. These acquisition costs only become useful when paired with buyer conversion and customer value.

07

Engagement and retention after installation

App users tend to return more frequently, but retention still has to be earned.

Poq reported that app users opened between 2 to 8x as many sessions as mobile web visitors across its merchant base. It didn't publish a median session-frequency lift, so the range shouldn't be presented as one benchmark.

Data comparison

Engaged sessions per user

App audiences returned 1.75 to 4.3 times as often as mobile web visitors in these three examples.

View exact data
Engaged sessions per user
BrandMobile appMobile webObserved difference
Brand A, wellness4.71.14.3x
Brand B, luxury fashion3.10.83.9x
Brand C, cosmetics2.11.21.75x
Source: MobiLoud, vendor-supplied first-party datasetPeriod: Q1 2025Session multiples calculated by Ecom App Builders from MobiLoud data.

All three app audiences generated more engaged sessions per user. Their average app session lasted between 4 minutes 58 seconds to 6 minutes 41 seconds, although MobiLoud didn't publish directly comparable mobile web session-duration figures.

Adjust's broader ecommerce benchmark recorded an average session length of 9.89 minutes in H1 2025, down slightly from 10.23 minutes in 2024. Average revenue per monthly active user was $7.80 globally in 2024, with large differences by market.

These figures are useful context, but the most important retention benchmark is your own cohort curve. Track the percentage of each install cohort that returns after 7, 30 and 90 days. Then connect that activity to purchases, not just opens.

An app lives on the customer's phone, can keep them signed in and can bring them back through push notifications. Those advantages create more opportunities to buy. They don't create a reason to return by themselves.

08

Push notification benchmarks for ecommerce apps

Push notifications are one of the biggest functional differences between a mobile website and an installed app. They give you a direct way to bring an opted-in customer back without paying a per-message carrier fee.

The benchmark depends heavily on what you send.

Separate benchmark

Pushwoosh ecommerce CTR

Android recorded a slightly higher average click-through rate.

Exact data for Pushwoosh ecommerce CTR
MeasureResult
Android3.78%
iOS3.05%
Source: Pushwoosh, vendor/platform datasetPeriod: Q4 2024 to Q2 2025
Separate benchmark

Batch campaign open rate

Contextual campaigns opened at more than three times the generic rate.

Exact data for Batch campaign open rate
MeasureResult
Contextual14.4%
Generic4.19%
Source: Batch, vendor/platform datasetPeriod: Jul 2024 to Jul 2025

Pushwoosh's 2025 study analyzed more than 600 apps across over 20 industries. It calculated CTR as opens divided by recipients, weighted campaigns by recipient count and excluded silent and transactional notifications.

Batch's 2025 benchmark shows how much message context can change the result. Contextual campaigns were triggered by an action or defined moment. In ecommerce, that could be an abandoned cart, a price drop, a back-in-stock event or a replenishment reminder. Generic campaigns were sent manually to broad groups with little or no targeting.

CTR and open rate are different measures from separate datasets, so the four values shouldn't be treated as one comparison. The shared lesson is that relevance and timing matter.

Batch also reported a 61% overall push opt-in rate, split between 67% on Android and 56% on iOS. These are cross-industry figures, not ecommerce-specific benchmarks.

Airship's 2025 benchmark adds a behavioral comparison. Across more than nine billion users, push-opted users recorded 13% more purchases than opted-out users. Among top-performing apps, the observed difference reached 39%. Opt-in status isn't randomly assigned, so this is a relationship worth measuring, not guaranteed causal lift.

09

What push-attributed revenue can look like

MobiLoud published one-month push revenue examples for three brands. The examples weren't necessarily measured in the same calendar month.

Push revenue

One-month push-attributed revenue

Abandoned-cart automation represented 45.9% of the combined attributed revenue across the three published examples.

View exact data
One-month push-attributed revenue
BrandTotal push revenueAbandoned-cart revenueCart share
Brand A, wellness$31,176.35$14,491.3746.5%
Brand B, luxury fashion$7,494.60$5,765.6076.9%
Brand E, cosmetics$15,804.23$4,725.7829.9%
Source: MobiLoud, vendor-supplied first-party datasetPeriod: Three one-month examples, not necessarily the same calendar monthCombined values and shares calculated by Ecom App Builders from MobiLoud data.
Combined published examples$54,475.18

total attributed revenue, including $24,982.75 from abandoned-cart flows

The mix varied substantially. Cart automation generated more than three-quarters of Brand B's push revenue but less than one-third of Brand E's. Push can work both as an automated lifecycle channel and as a campaign channel, but the message needs to match the customer and moment.

Push-attributed revenue isn't the same as incremental revenue. Attribution windows can claim purchases that would have happened anyway. Use campaign reporting for day-to-day optimization, but add holdout groups where possible if you want to understand the sales caused by a notification.

These are gross attributed revenue examples. They aren't ROI.

10

The ecommerce app metrics your brand should track

Industry statistics help you set expectations. Your own measurement system tells you whether the app is working.

Operator reference

An eleven-metric measurement framework

Use like-for-like definitions and periods, then segment new, existing and high-value customers before drawing conclusions.

An eleven-metric measurement framework
MetricWhat it tells youRecommended comparison
App share of mobile usersHow much of your mobile audience uses the appApp users divided by app plus mobile web users
App share of mobile revenueHow important the app is as a sales channelCompare with app share of mobile users
Conversion rateHow efficiently sessions become ordersApp vs mobile web over the same dates
Average order valueWhether app customers build larger basketsApp vs mobile web by customer segment
Revenue per active userThe combined effect of conversion, AOV and frequencyApp vs mobile web using consistent active-user definitions
First-purchase rateWhether installs become customersBuyers divided by new installers within a fixed period
Engaged sessions per userWhether app customers return more oftenApp vs mobile web using the same engagement definition
Day-7, day-30 and day-90 retentionWhether installs become active usersCohorts based on install date
Repeat purchase rateWhether app buyers buy againApp buyers vs comparable known web customers
Push opt-in and CTRHow much of the audience is reachable and responsiveiOS and Android, split by campaign type
Push incremental revenueWhether notifications create additional ordersHoldout group vs messaged group

Segmenting matters. New customers, existing customers and known high-value customers won't behave the same way. If your app audience mainly consists of loyal customers, a simple app-versus-web comparison will overstate the incremental effect of the app.

For the strongest business case, add cohort analysis. Compare total customer spend and purchase frequency before and after app adoption, then compare that change with a similar group that didn't adopt the app. That gives you a more credible view than assigning every in-app order to the app.

11

What the statistics say overall

The current evidence doesn't support the idea that every ecommerce brand needs an app, or that an app will automatically produce a fixed conversion or revenue lift.

It does support a clearer conclusion.

Mobile shopping is established. Retail apps serve billions of users and account for tens of billions of hours of activity. Across current vendor datasets, app users usually convert better, often place larger orders and return more frequently than mobile web visitors.

The audience is the key. Your website remains the broad acquisition surface. It serves new and occasional visitors arriving from search, ads, social media and direct links. Your app serves a narrower group that has chosen a closer relationship with your brand.

That smaller audience can become a major revenue channel. MobiLoud's examples show apps producing 24% to 65% of mobile revenue from 2% to 16% of mobile traffic. Poq's wider comparison shows the direction of the conversion advantage across 21 retailers. Tapcart's cohort data associates app adoption with higher total customer spend.

The challenge sits between download and first purchase. Most installers don't buy, and most don't return the following day. You need a clear reason to install, a smooth first-session experience and an ongoing plan for relevant push, loyalty, content or replenishment.

The best way to use these benchmarks is to build a conservative business case, compare the app with your own mobile website and measure customer behavior before and after adoption. An app is most likely to work when you already have meaningful mobile traffic, repeat customers and natural reasons for those customers to return.

If you're still deciding whether the channel fits, start with the app readiness guide. The ecommerce mobile app builder guide explains the main implementation model.

Methodology

How this report was assembled

We reviewed current original reports, platform datasets and first-party benchmark pages available as of August 10, 2026.

We prioritized sources that publish the measurement period, metric definition and sample. Vendor data is included where it contains useful transaction, usage or campaign data, but it's identified as platform data. A vendor's customer base isn't a random sample of every ecommerce brand.

The first-party MobiLoud figures come from its 2025 Ecommerce Mobile App Benchmark Report. MobiLoud analyzed five anonymized brands across wellness and pharmacy, luxury fashion, cosmetics and cannabis. The main dataset covers Q1 2025, with some supplemental examples from early Q2.

Three MobiLoud brands included comparable app and mobile web performance tables. Three included complete one-month push revenue and abandoned-cart figures. Those push examples aren't necessarily from the same month.

Ecom App Builders calculated the conversion multiples, AOV uplifts, session multiples, combined push revenue and abandoned-cart share shown on this page from MobiLoud's raw tables. Figures are rounded where appropriate.

Sources

Evidence used in this report

Vendor and platform datasets are labeled in the report. Source periods and sample notes remain close to the figures they support.

  1. 01
    Poq, The Revenue Case for Mobile Apps

    Published 2026; 178 million app sessions, 5.05 million transactions and $454 million in GMV from January 2025 to January 2026. Like-for-like comparisons cover 21 retailers.

  2. 02
    Tapcart, The Mobile App Incrementality Story

    Published September 2025; 330 million orders, 120 million shoppers and $31.5 billion in Shopify revenue, measured through April 30, 2025.

  3. 03
    MobiLoud, 2025 Ecommerce Mobile App Benchmark Report

    First-party anonymized ecommerce brand data, primarily from Q1 2025.

  4. 04
    Adobe, 2025 US Holiday Shopping Season

    Published January 2026; analysis of more than one trillion visits to US retail sites.

  5. 05
    Sensor Tower, State of Mobile Retail 2025

    Published March 2025; global retail app downloads and time spent during 2024.

  6. 06
    Adjust, Shopping App Trends and Performance Insights 2025

    Published October 2025; ecommerce app installation, session, retention, CPI and revenue benchmarks for 2024 and H1 2025.

  7. 07
    Adjust, Mobile App Trends 2026

    Published 2026; global app performance benchmarks for 2025.

  8. 08
    AppsFlyer, State of Ecommerce App Marketing 2024

    Covers 1,600 ecommerce apps, 4.6 billion downloads and 21.5 billion remarketing conversions from October 2022 to April 2024.

  9. 09
    Pushwoosh, Push Notification Benchmarks 2025

    More than 600 apps across over 20 industries; ecommerce CTR period Q4 2024 to Q2 2025.

  10. 10
    Batch, The Great Push Notifications and Mobile Engagement Benchmark 2025

    800 billion messages sent to 1.2 billion unique visitors from July 2024 to July 2025.

  11. 11
    Airship, 2025 Mobile App Push Notification Benchmarks

    January to December 2024 data from more than nine billion users across thousands of apps.

Editorial exclusions

Claims reviewed but excluded

We left these claims out because they weren't defined clearly enough, conflicted with raw data or overstated causation.

Claims reviewed but excluded
Excluded claimReason
Apps convert 3x to 5x better than mobile webUsually traced to older 2017-2018 research with a different conversion denominator
App customers have 2.8x to 7x higher LTVNo current, consistently defined source supporting one universal range
In-app cart abandonment is approximately 20%The current primary source and definition couldn't be verified reliably
Push recovers up to 22% of abandoned cartsRecovery event, sample and attribution window weren't sufficiently defined
Push notifications achieve 90% open ratesNot representative of typical ecommerce marketing campaigns
MobiLoud Brand D generated $360,496 from pushThe supplied report's summary conflicted with its underlying table
Gross attributed revenue divided by app cost is ROIGross revenue isn't incremental profit and shouldn't be described as ROI
App-first customers are automatically net-newFirst purchase in-app doesn't prove the customer would never have bought elsewhere